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AI Insights · Timothy · October 2022

Top 5 First Person Games Performance in the US for Q3 2022

Explore the performance of the top 5 first person games on a unified platform in the United States during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 First Person Games Performance in the US for Q3 2022

During the third quarter of 2022, the top five first person games on a unified platform in the United States showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into the performance of these popular gaming applications.

Call of Duty®: Mobile experienced significant revenue fluctuations, peaking at approximately $3.6M in the week of August 1. Weekly downloads reached their highest at around 246K in early August but saw a gradual decline towards the end of September, closing at roughly 176K. Active users remained relatively stable, with a slight increase from 3.6M to a peak of 3.8M in early August, before settling back to 3.5M by the end of the quarter.

Minecraft had a consistent revenue trend, starting at $832K in late June and peaking at $945K in late July, before gradually decreasing to $633K by the end of September. Downloads saw a notable decline, beginning at 86K and dropping to approximately 50K towards the end of the quarter. Active users also showed a downward trend, starting at 12.7M and ending at around 9.8M.

Chapters: Interactive Stories maintained steady revenue throughout the quarter, peaking at $419K in late August. Downloads saw a peak of 45K in early August, but consistently declined to about 12K by the end of September. Active users followed a similar trend, starting at 152K and peaking at 189K in mid-August, before falling to 122K by the end of the quarter.

Fishing Clash: Sport Simulator showed a fluctuating revenue pattern, with a peak of $462K in early August. Downloads started at 48K, peaking slightly at 47K in early August, then declining to 19K by the end of September. Active users also showed a decreasing trend, starting at 85K and dropping to 57K by the end of the quarter.

Cooking Madness-Kitchen Frenzy experienced relatively stable revenue, peaking at $371K in mid-September. Downloads peaked at approximately 68K in early August, then saw a gradual decline to around 45K by the end of September. Active users followed an overall upward trend, starting at 527K in late June and peaking at 644K in early August, before ending the quarter at 603K.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the first person games market in the United States. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022